{"id":21134,"date":"2025-06-11T12:05:38","date_gmt":"2025-06-11T09:05:38","guid":{"rendered":"https:\/\/bimsolutions.ge\/eng\/?p=21134"},"modified":"2025-06-11T12:08:32","modified_gmt":"2025-06-11T09:08:32","slug":"meet-motionmaker-mayas-new-ai-animation-tool","status":"publish","type":"post","link":"https:\/\/bimsolutions.ge\/eng\/blog\/meet-motionmaker-mayas-new-ai-animation-tool\/","title":{"rendered":"Meet MotionMaker: Maya\u2019s New AI Animation Tool"},"content":{"rendered":"<p><em>Say goodbye to time-consuming locomotion work and hello to more creative freedom with MotionMaker, now available in Maya. It\u2019s a new Autodesk AI powered tool that lets you guide your character\u2019s motion with just a few keyframes or a simple motion path and iterate until it feels just right. We spoke with Evan Atherton, senior principal research scientist at Autodesk and one of MotionMaker\u2019s creators, to explore the tool\u2019s origins and capabilities, time savings for animators, and how Autodesk is thinking about AI in animation.\u00a0<\/em><\/p>\n<div class=\"embed-responsive  embed-responsive-16by9\"><iframe loading=\"lazy\" title=\"Meet MotionMaker: New AI Animation Tool In Maya\" width=\"1140\" height=\"641\" src=\"https:\/\/www.youtube.com\/embed\/2eUUVcMD1hg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\">\n<div class=\"wp-block-embed__wrapper\"><\/div>\n<\/figure>\n<h3 id=\"q-evan-great-to-talk-with-you-to-start-whats-your-background-and-how-did-you-get-into-animation%25e2%2580%25afnbsp\" class=\"wp-block-heading\"><strong>Q: Evan, great to talk with you. To start, what\u2019s your background and how did you get into animation?\u202f<\/strong><\/h3>\n<p><strong>Evan:<\/strong>\u00a0That\u2019s a real softball! My name is Evan Atherton and I\u2019m a Senior Principal Research Scientist on the Autodesk Research team, and a mechanical engineer by training. I did my undergrad and master\u2019s at UC Berkeley, and during that time took a course called \u201cAnimation for Mechanical Engineers.\u201d It taught us how to use Autodesk tools to animate complex mechanical systems to better communicate our ideas. That class really sparked my interest in animation and eventually filmmaking and visual effects too. At Autodesk, the longest stretch of my time in research was on the robotics team, where we worked on making industrial robots more accessible for design workflows. I got especially interested in how creatives could use them. I even built a Maya plugin to animate robot arms, which pulled me deeper into Maya, rigging, and animation. That\u2019s when my love for this stuff really solidified.<\/p>\n<h3 id=\"q-today-we-introduced-motionmaker-in-maya-give-us-the-elevator-pitch-what-is-motionmaker%25e2%2580%25afnbsp\" class=\"wp-block-heading\"><strong>Q: Today, we introduced MotionMaker in Maya. Give us the elevator pitch. What is MotionMaker?\u202f<\/strong><\/h3>\n<p><strong>Evan:<\/strong>\u00a0MotionMaker is a new animation system that lets artists direct characters more like they would in a mocap studio, but virtually, inside Maya. You can give high-level instructions, like telling a character to walk, jump, or sit, and guide them through the scene by setting key targets or paths. It\u2019s part of the animation editor toolset in Maya, with a dedicated MotionMaker Editor. That\u2019s where you manage characters, drive them with MotionMaker, and access all the related features. The goal is to make character animation feel more intuitive like giving stage directions to a digital actor.<\/p>\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p>It gives animators time back, not to crank out more shots, but to explore, experiment, and really craft the perfect performance.<\/p><\/blockquote>\n<h3 id=\"q-take-us-under-the-hood-what-ai-models-are-powering-the-toolnbsp\" class=\"wp-block-heading\"><strong>Q: Take us under the hood. What AI models are powering the tool?<\/strong><\/h3>\n<p><strong>Evan:<\/strong>\u00a0At the core is a machine learning model we describe as an autoregressive motion generator. It\u2019s built from multiple neural networks. The magic is really in how it fits into the larger workflow. We take motion data from Maya, pass it through the model, and it predicts the next pose, frame by frame, to create smooth, natural movement. A lot of the robustness comes not just from the model itself, but from how we handle that motion data going in and how we translate the results back onto the character in Maya.<\/p>\n<figure class=\"wp-block-image aligncenter size-large\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-1889 aligncenter\" src=\"https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Generate-On-Path-1024x576.jpg\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" srcset=\"https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Generate-On-Path-1024x576.jpg 1024w, https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Generate-On-Path-300x169.jpg 300w, https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Generate-On-Path-768x432.jpg 768w, https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Generate-On-Path-1536x864.jpg 1536w, https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Generate-On-Path.jpg 1920w\" alt=\"\" width=\"1024\" height=\"576\" \/><figcaption class=\"wp-element-caption\"><strong><em>Set a few keyframes or a motion path, hit generate, and get motion to work off<\/em><\/strong><em>.<\/em><\/figcaption><\/figure>\n<h3 id=\"q-what-kind-of-training-data-was-usednbsp\" class=\"wp-block-heading\"><strong>Q: What kind of training data was used?<\/strong><\/h3>\n<p><strong>Evan:<\/strong>\u00a0We used motion capture data that we specifically collected for this tool. There are three core datasets: one from two dogs, combined into a single \u201cwolf-style\u201d model, and two from human performers, representing a basic male and a basic female motion style. The idea is to build each model around a specific actor\u2019s performance, almost like capturing their unique motion personality. MotionMaker includes those three base styles, but that\u2019s just the beginning. The system is designed to support additional styles as we go.<\/p>\n<h3 id=\"q-who-is-motionmaker-designed-for%25e2%2580%25af%25e2%2580%25afnbsp\" class=\"wp-block-heading\"><strong>Q: Who is MotionMaker designed for?\u202f\u202f<\/strong><\/h3>\n<p><strong>Evan:<\/strong>\u00a0MotionMaker is designed for anyone in the animation pipeline, whether you\u2019re working on layout, pre-vis, tech-vis, or even hero animation. My hope is that no matter where you are in the process, you can find a way to integrate it into your workflow.<\/p>\n<h3 id=\"q-i-hear-this-started-as-an-autodesk-research-project-what-problem-were-you-trying-to-solve%25e2%2580%25afnbsp\" class=\"wp-block-heading\"><strong>Q: I hear this started as an Autodesk Research project. What problem were you trying to solve?\u202f<\/strong><\/h3>\n<p><strong>Evan:<\/strong>\u00a0At the time, there was a lot of exciting research, especially at SIGGRAPH, around motion control for character animation. I\u2019d been following it closely and wanted to prove that this work could already be useful in real animation workflows. The goal was to take that foundational science and bring it into Maya in a way that fit naturally with the tools animators already use. I wanted to show how it could help artists move faster, especially with things like long locomotion sequences.<\/p>\n<h3 id=\"q-have-you-had-the-chance-to-talk-with-other-animators-about-it-what-are-they-saying%25e2%2580%25afnbsp\" class=\"wp-block-heading\"><strong>Q: Have you had the chance to talk with other animators about it? What are they saying?\u202f<\/strong><\/h3>\n<p>Evan: Yeah, we\u2019ve talked to quite a few animators. One consistent piece of feedback is that they can see exactly where MotionMaker fits into their pipeline. For certain types of shots, it gets them 80% of the way there and then they can layer in their own touches to hit the final performance they want. That\u2019s been really encouraging. The biggest question we get is, \u201cCan I use my own data?\u201d Animators know what they want, and they want tools that give them that control. So, we\u2019ve spent a lot of time listening, not just to feature requests, but to the questions they ask. For example, a common concern was foot sliding. That led us to build a foot slide reduction tool. In early prototypes, we had only one path mode, which was \u201cstay close to the path but look natural.\u201d But animators wanted more precision, even if it meant sacrificing a bit of natural motion. So, we added multiple path modes to give them that control. It\u2019s been a collaborative process.<\/p>\n<h3 id=\"q-what-kind-of-time-savings-are-we-talking-about%25e2%2580%25afnbsp\" class=\"wp-block-heading\"><strong>Q: What kind of time savings are we talking about?\u202f<\/strong><\/h3>\n<p><strong>Evan:<\/strong>\u00a0One example I always come back to is a 10-second shot of a dog running, turning, and jumping. I asked our PM, who was an animation supervisor for years, how long that would\u2019ve taken traditionally. His answer? \u201cWe probably wouldn\u2019t have even bid on it. But if we did, maybe two weeks.\u201d With MotionMaker, laying out that shot took about a minute. But to me, it\u2019s not just about time savings, it\u2019s about freedom to iterate. You can quickly try different jump timings, tweak a turn, or adjust the pacing of a scene. You could do 10 versions in an afternoon and see what feels right. It gives animators time back, not to crank out more shots, but to explore, experiment, and really craft the perfect performance. And the transitions, between gaits, turns, jumps, those come naturally from the model, no stitching mocap clips together. That\u2019s a huge win.<\/p>\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\"><p>What we hope is that this tool can handle some of the stuff animators either don\u2019t want to do or find time-consuming, so they can focus on what excites them creatively<\/p><\/blockquote>\n<figure class=\"wp-block-image aligncenter size-large\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-1888 aligncenter\" src=\"https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Chase-2-1024x576.jpg\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" srcset=\"https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Chase-2-1024x576.jpg 1024w, https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Chase-2-300x169.jpg 300w, https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Chase-2-768x432.jpg 768w, https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Chase-2-1536x864.jpg 1536w, https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Chase-2.jpg 1920w\" alt=\"\" width=\"1024\" height=\"576\" \/><figcaption class=\"wp-element-caption\"><em><strong>Lay out a shot that would take weeks in minutes.<\/strong><\/em><\/figcaption><\/figure>\n<h3 id=\"q-how-customizable-is-the-output%25e2%2580%25af\" class=\"wp-block-heading\"><strong>Q: How customizable is the output?\u202f<\/strong><\/h3>\n<p><strong>Evan:<\/strong>\u00a0There are two layers to customization. First, the generation itself is pretty art directable. You can tweak the path mode, adjust the character\u2019s facing direction, set when actions like jumps happen. All to guide the motion the way you want. Once the motion is generated, it\u2019s baked to keys on the joints. From there, it behaves like mocap data. You can add animation layers, bake to a control rig, and use all your usual Maya tools to refine it. So, it\u2019s fully integrated with standard animation workflows.<\/p>\n<h3 id=\"q-so-motionmaker-isnt-just-onebutton-magic-it-comes-with-a-full-set-of-features-can-you-walk-us-through-some-more-key-tools%25e2%2580%25afnbsp\" class=\"wp-block-heading\"><strong>Q: So MotionMaker isn\u2019t just one-button magic. It comes with a full set of features. Can you walk us through some more key tools?\u202f<\/strong><\/h3>\n<p><strong>Evan:<\/strong>\u00a0Yeah, honestly, the MotionMaker Editor itself is one of the biggest leaps forward from the original research prototype. That early version worked, but it wasn\u2019t very user-friendly. You had to dig into the Attribute Editor and the Outliner to set keys, control timing, all of that. Now, it\u2019s all visual and much more intuitive, more like a nonlinear editor. You can drop in actions like jumps, move or mute them, and adjust timing in a clean, visual interface. Then there are features like path modes, where you can quickly toggle between different behaviors and see what works best for your shot. One of my favorites is the auto speed ramp. In mocap, you\u2019re limited by how fast a person or dog can physically move. But sometimes, for a shot or stylized moment, you need more. The speed ramp lets you push past those limits without it breaking. And even when it does start to break, that exaggerated motion can be great for superhero-style effects.<\/p>\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-1899 aligncenter\" src=\"https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Editor-Color-Code-1024x576.jpg\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" srcset=\"https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Editor-Color-Code-1024x576.jpg 1024w, https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Editor-Color-Code-300x169.jpg 300w, https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Editor-Color-Code-768x432.jpg 768w, https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Editor-Color-Code-1536x864.jpg 1536w, https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Editor-Color-Code.jpg 1920w\" alt=\"\" width=\"1024\" height=\"576\" \/><\/figure>\n<figure class=\"wp-block-image aligncenter size-large\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-1890 aligncenter\" src=\"https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Editor-1024x576.jpg\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" srcset=\"https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Editor-1024x576.jpg 1024w, https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Editor-300x169.jpg 300w, https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Editor-768x432.jpg 768w, https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Editor-1536x864.jpg 1536w, https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Editor.jpg 1920w\" alt=\"\" width=\"1024\" height=\"576\" \/><figcaption class=\"wp-element-caption\"><strong><em>MotionMaker comes with its own Editor because you\u2019re not just generating motion, you\u2019re directing it.\u00a0<\/em><\/strong><\/figcaption><\/figure>\n<h3 id=\"q-if-you-could-say-one-thing-to-fellow-creatives-about-ais-role-in-their-work-what-would-it-be%25e2%2580%25afnbsp\" class=\"wp-block-heading\"><strong>Q: If you could say one thing to fellow creatives about AI\u2019s role in their work, what would it be?\u202f<\/strong><\/h3>\n<p><strong>Evan:<\/strong>\u00a0This is a tough one, because the easy answer is just \u201cAI is a tool.\u201d But artists have been hearing that a lot, like, yeah, artists already know AI can be a tool. For me personally, it\u2019s about making sure the creative people are involved in making these tools possible, like the artists who provide the data and the actors we work with. They all know what this is for and how it\u2019s being used. It\u2019s a trust thing. When we went out to capture motion data ourselves, it was important that everyone involved understood what the tool was for, that it was a machine learning model to help animators. On the user side, artists often ask where the data comes from, which is totally valid. So being transparent about how we captured the data and what the tool knows is key. I don\u2019t see AI as a push-button, \u201chere\u2019s your hero animation\u201d kind of thing. What we hope is that this tool can handle some of the stuff animators either don\u2019t want to do or find time-consuming, so they can focus on what excites them creatively: crafting performances, adding intention, all that human stuff.<\/p>\n<h3 id=\"q-so-whats-next-is-this-a-finished-tool-or-the-start-of-something-bigger%25e2%2580%25afnbsp\" class=\"wp-block-heading\"><strong>Q: So, what\u2019s next? Is this a finished tool or the start of something bigger?\u202f<\/strong><\/h3>\n<p><strong>Evan:<\/strong>\u00a0By no means is it finished. For us, this is just the beginning. We\u2019re really excited to see how artists use it, get their feedback, and let that guide where we go next. Like, what parts are they loving? What would make it even more useful for them? A big thing on our radar is letting them use their own data and curate their own stuff. That\u2019s a priority. It\u2019s an evolving process, and we can\u2019t wait to see where it goes.<\/p>\n<figure class=\"wp-block-image aligncenter size-large\"><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-1885 aligncenter\" src=\"https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Press-Mocap-1024x576.jpg\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" srcset=\"https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Press-Mocap-1024x576.jpg 1024w, https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Press-Mocap-300x169.jpg 300w, https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Press-Mocap-768x432.jpg 768w, https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Press-Mocap-1536x864.jpg 1536w, https:\/\/blogs.autodesk.com\/media-and-entertainment\/wp-content\/uploads\/sites\/162\/MotionMaker-Press-Mocap.jpg 1920w\" alt=\"\" width=\"1024\" height=\"576\" \/><figcaption class=\"wp-element-caption\"><strong><em>Tamaskans in motion capture suits<\/em><\/strong><em>\u00a0were hired in the development of MotionMaker.<\/em><\/figcaption><\/figure>\n<h3 id=\"q-got-a-didyouknow-gem-about-motionmaker-that-readers-can-flex-in-their-next-animation-convo%25e2%2580%25afnbsp\" class=\"wp-block-heading\"><strong>Q: Got a \u2018did-you-know\u2019 gem about MotionMaker that readers can flex in their next animation convo?\u202f<\/strong><\/h3>\n<p><strong>Evan:<\/strong>\u00a0Oh, for sure! One of the coolest things we did was with dogs and honestly, it was one of the best days of my life. Did you know the breed we captured is called Tamaskans? They\u2019re kind of rare, somewhere between a husky and a wolf. A lot of people mistake them for huskies, but they\u2019re different. What\u2019s really cool is these dogs are super well-trained. They do a ton of film and TV work, both in motion capture and on set. But their main gig is as therapy and service dogs, so they kind of moonlight as motion capture actors. Honestly, I couldn\u2019t imagine better actors for our first model.<\/p>\n<h3 id=\"q-for-those-who-want-to-dive-deeper-where-can-they-learn-more%25e2%2580%25afnbsp\" class=\"wp-block-heading\"><strong>Q: For those who want to dive deeper, where can they learn more?\u202f<\/strong><\/h3>\n<p><strong>Evan:<\/strong>\u00a0I\u2019ll be hosting a digital talk on MotionMaker on\u00a0<a href=\"https:\/\/www.autodesk.com\/webinars\/motionmaker\">June 25<\/a>\u00a0and\u00a0<a href=\"https:\/\/www.autodesk.com\/eu\/webinars\/motionmaker\">June 26<\/a>. Join the day and time that works best for you! In the meantime, you can check out our\u00a0<a href=\"https:\/\/help.autodesk.com\/view\/MAYAUL\/2026\/ENU\/?guid=GUID-EAB531BF-B286-45C9-AE92-8F9F3604CAFB\">documentation<\/a>\u00a0to get started or reach out to me on\u00a0<a href=\"https:\/\/www.linkedin.com\/in\/evanatherton\/\">LinkedIn<\/a>. I really want to hear feedback. If you try it and feel like it doesn\u2019t quite do what you expected, or it\u2019s not fitting your workflow, I\u2019m curious to know why and what would make it more useful for you.<\/p>\n<p>&nbsp;<\/p>\n<p>Article From: <a href=\"https:\/\/www.autodesk.com\/\">www.autodesk.com<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Say goodbye to time-consuming locomotion work and hello to more creative freedom with MotionMaker, now &hellip;<\/p>\n","protected":false},"author":11,"featured_media":21135,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v19.6.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Meet MotionMaker: Maya\u2019s New AI Animation Tool - bimsolutions.ge<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/bimsolutions.ge\/eng\/blog\/meet-motionmaker-mayas-new-ai-animation-tool\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Meet MotionMaker: Maya\u2019s New AI Animation Tool - 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